![]() If an individual's aggressiveness exceeds their factional relation stat with another faction, that creature will be aggressive towards all creatures from the other faction. ![]() This allows for varying behavior between individuals of a given faction and enemy type. A faction's relation values define how friendly members of that faction are towards members of every other faction.Įach individual type of enemy has an aggression value, which is determined randomly for each individual from a set range defined for that enemy type.
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